terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ Activate()

override void Terraria.GameContent.Skies.StardustSky.Activate ( Vector2 position,
params object[] args )
inline

Definition at line 119 of file StardustSky.cs.

120 {
121 int num = 4719;
122 int num2 = 1;
123 this._fadeOpacity = (float)num;
124 this._isActive = num2 != 0;
125 long num3 = 0L;
126 int num4 = 17224;
127 StardustSky.Star[] stars = this._stars;
128 if (num3 != 0L)
129 {
130 return;
131 }
132 StardustSky.Star[] stars2 = this._stars;
133 UnifiedRandom random = this._random;
134 if (num4 == 0)
135 {
136 }
137 long num5 = 0L;
138 float num6 = random.NextFloat();
141 StardustSky.Star[] stars3 = this._stars;
142 int num7 = random2.Next((int)num5);
144 StardustSky.Star[] stars4 = this._stars;
145 float num8 = random3.NextFloat();
147 StardustSky.Star[] stars5 = this._stars;
148 float num9 = random4.NextFloat();
149 float num10 = this._random.NextFloat();
150 StardustSky.Star[] stars6 = this._stars;
151 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Skies.StardustSky._random, Terraria.GameContent.Skies.StardustSky._stars, Terraria.GameContent.Skies.StardustSky._starTextures, j__TPar, System.L, and Terraria.Utilities.UnifiedRandom.Next().