77 global::UnityEngine.Object.DontDestroyOnLoad(
this);
class f__AnonymousType0<< Count > j__TPar
bool nativeInputEnableXInput
void OnApplicationPause(bool pauseState)
static void LogMessage(LogMessage logMessage)
void OnSceneWasLoaded(Scene scene, LoadSceneMode loadSceneMode)
void OnApplicationFocus(bool focusState)
bool editorDisableAllProfiles
bool xInputOverrideUpdateRate
InControlUpdateMode updateMode
bool nativeInputEnableMFi
int nativeInputUpdateRate
bool xInputOverrideBufferSize
bool nativeInputPreventSleep
bool nativeInputOverrideUpdateRate
static bool IsZero(float value)
static void Log(object message)