terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ OnEnable()

void InControl.InControlManager.OnEnable ( )
inlineprivate

Definition at line 11 of file InControlManager.cs.

12 {
13 bool enforceSingleton = base.EnforceSingleton;
14 bool flag = this.invertYAxis;
15 if (!true)
16 {
17 }
18 if (!true)
19 {
20 }
21 bool flag2 = this.suspendInBackground;
22 if (!true)
23 {
24 }
25 bool flag3 = this.enableICade;
26 if (!true)
27 {
28 }
29 bool flag4 = this.enableXInput;
30 if (!true)
31 {
32 }
33 int num = this.xInputUpdateRate;
34 if (!true)
35 {
36 }
37 int num2 = this.xInputBufferSize;
38 if (!true)
39 {
40 }
42 if (!true)
43 {
44 }
45 bool flag6 = this.enableNativeInput;
46 if (!true)
47 {
48 }
50 if (!true)
51 {
52 }
53 bool flag8 = this.nativeInputEnableMFi;
54 if (!true)
55 {
56 }
57 int num3 = this.nativeInputUpdateRate;
58 if (!true)
59 {
60 }
62 if (!true)
63 {
64 }
65 bool flag10 = InputManager.SetupInternal();
66 bool flag11 = this.logDebugInfo;
67 if (flag11)
68 {
69 if (!flag11)
70 {
71 }
72 string text;
73 Debug.Log("InControl (version " + text + ")");
74 }
75 if (this.dontDestroyOnLoad)
76 {
77 global::UnityEngine.Object.DontDestroyOnLoad(this);
78 }
79 }
class f__AnonymousType0<< Count > j__TPar
static void Log(object message)
Definition Debug.cs:51

References InControl.InControlManager.dontDestroyOnLoad, InControl.InControlManager.editorDisableAllProfiles, InControl.InControlManager.enableICade, InControl.InControlManager.enableNativeInput, InControl.InControlManager.enableXInput, InControl.InControlManager.invertYAxis, j__TPar, UnityEngine.Debug.Log(), InControl.InControlManager.logDebugInfo, InControl.InControlManager.nativeInputEnableMFi, InControl.InControlManager.nativeInputEnableXInput, InControl.InControlManager.nativeInputPreventSleep, InControl.InControlManager.nativeInputUpdateRate, InControl.InputManager.SetupInternal(), InControl.InControlManager.suspendInBackground, System.text, InControl.InControlManager.xInputBufferSize, and InControl.InControlManager.xInputUpdateRate.