terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SepiaScreenShaderData.cs
Go to the documentation of this file.
1using System;
5
7{
8 // Token: 0x02000824 RID: 2084
10 {
11 // Token: 0x060042BD RID: 17085 RVA: 0x0024C308 File Offset: 0x0024A508
13 : base(passName)
14 {
15 }
16
17 // Token: 0x060042BE RID: 17086 RVA: 0x0024C31C File Offset: 0x0024A51C
18 public override void Update(GameTime gameTime)
19 {
20 if (!true)
21 {
22 }
23 Vector2 screenPosition = Main.screenPosition;
24 int screenHeight = Main.screenHeight;
25 float num2;
26 double num = Main.starGameMath((double)num2);
27 }
28
29 // Token: 0x060042BF RID: 17087 RVA: 0x0024C388 File Offset: 0x0024A588
48 }
49}
class f__AnonymousType0<< Count > j__TPar
static void GetDaylightPowers([Out] float nightlightPower, [Out] float daylightPower, [Out] float moonPower, [Out] float dawnPower)
static double starGameMath(double value=1.0)
Definition Main.cs:17023
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973
static int screenHeight
Definition Main.cs:2015
static float Remap(float fromValue, float fromMin, float fromMax, float toMin, float toMax, bool clamped=true)
Definition Utils.cs:188
static Vector2 GetDayTimeAsDirectionIn24HClock()
Definition Utils.cs:289