static void GetDaylightPowers([Out] float nightlightPower, [Out] float daylightPower, [Out] float moonPower, [Out] float dawnPower)
override void Update(GameTime gameTime)
SepiaScreenShaderData(string passName)
static double starGameMath(double value=1.0)
static Microsoft.Xna.Framework.Vector2 screenPosition
static float Remap(float fromValue, float fromMin, float fromMax, float toMin, float toMax, bool clamped=true)