terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetDaylightPowers()

static void Terraria.GameContent.Shaders.SepiaScreenShaderData.GetDaylightPowers ( [Out] float nightlightPower,
[Out] float daylightPower,
[Out] float moonPower,
[Out] float dawnPower )
inlinestaticprivate

Definition at line 30 of file SepiaScreenShaderData.cs.

31 {
32 if (!true)
33 {
34 }
35 Vector2 dayTimeAsDirectionIn24HClock = Utils.GetDayTimeAsDirectionIn24HClock();
36 Vector2 dayTimeAsDirectionIn24HClock2 = Utils.GetDayTimeAsDirectionIn24HClock(nightlightPower);
37 Vector2 dayTimeAsDirectionIn24HClock3 = Utils.GetDayTimeAsDirectionIn24HClock(nightlightPower);
38 if (!true)
39 {
40 }
41 float num2;
42 float num = Utils.Remap(num2, daylightPower, nightlightPower, daylightPower, nightlightPower, true);
44 float num5;
46 float num6 = Utils.Remap(nightlightPower, 0f, nightlightPower, daylightPower, nightlightPower, true);
47 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Utils.GetDayTimeAsDirectionIn24HClock(), j__TPar, and Terraria.Utils.Remap().