terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CheckThreadTerminiate()

static void ThreadManager.CheckThreadTerminiate ( )
inlinestatic

Definition at line 292 of file ThreadManager.cs.

293 {
294 int num = 1;
295 if (num == 0)
296 {
297 }
299 if (num == 0)
300 {
301 }
302 if (num == 0)
303 {
304 }
305 long num2 = 0L;
306 if (num != 0)
307 {
308 }
309 if (num2 == 0L)
310 {
311 return;
312 }
313 throw new OutOfMemoryException();
314 }
class f__AnonymousType0<< Count > j__TPar
static Thread CurrentThread
Definition Thread.cs:381

References System.Threading.Thread.CurrentThread, j__TPar, and System.L.

Referenced by ServerAutoFinder.LookForFriendPlatformGames(), and Terraria.WorldGen.worldGenCallback().