terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ RunInternal() [2/2]

static void System.Threading.ExecutionContext.RunInternal ( ExecutionContext executionContext,
ContextCallback callback,
object state,
bool preserveSyncCtx )
inlinestaticpackage

Definition at line 319 of file ExecutionContext.cs.

320 {
323 Thread currentThread = Thread.CurrentThread;
326 if (executionContext2 != null)
327 {
328 }
329 if (executionContext2 != null)
330 {
332 return;
333 }
335 if (executionContext._flags == ExecutionContext.Flags.None)
336 {
337 }
338 IntPtr method_code = callback.method_code;
339 IntPtr invoke_impl = callback.invoke_impl;
340 IntPtr method = callback.method;
341 }
class f__AnonymousType0<< Count > j__TPar

References System.Threading.Thread.CurrentThread, System.Delegate.invoke_impl, j__TPar, System.Delegate.method, System.Delegate.method_code, and System.Runtime.CompilerServices.RuntimeHelpers.PrepareConstrainedRegions().