130 float x =
touch.position.x;
131 float y =
touch.position.y;
148 float y =
touch.position.y;
178 float y =
touch.position.y;
273 [Header(
"Analog Target")]
280 [Header(
"Button Targets")]
class f__AnonymousType0<< Count > j__TPar
void CommitAnalog(TouchControl.AnalogTarget target)
void CommitButton(TouchControl.ButtonTarget target)
override void SubmitControlState(ulong updateTick, float deltaTime)
TouchControl.ButtonTarget tapTarget
override void DestroyControl()
TouchUnitType AreaUnitType
TouchControl.ButtonTarget nextButtonTarget
override void ConfigureControl()
TouchUnitType areaUnitType
override void TouchEnded(Touch touch)
TouchControl.ButtonTarget leftTarget
override void CommitControlState(ulong updateTick, float deltaTime)
override void CreateControl()
TouchControl.ButtonTarget upTarget
TouchControl.ButtonTarget lastButtonTarget
override void DrawGizmos()
override void TouchBegan(Touch touch)
override void TouchMoved(Touch touch)
TouchControl.SnapAngles snapAngles
TouchControl.ButtonTarget GetButtonTargetForVector(Vector2 vector)
TouchControl.ButtonTarget rightTarget
TouchControl.AnalogTarget target
TouchControl.ButtonTarget downTarget