terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TouchMoved()

override void InControl.TouchSwipeControl.TouchMoved ( Touch touch)
inline

Definition at line 144 of file TouchSwipeControl.cs.

145 {
147 float x = touch.position.x;
148 float y = touch.position.y;
149 float x2 = this.lastPosition.x;
150 float y2 = this.lastPosition.y;
151 float z = this.lastPosition.z;
152 if (!true)
153 {
154 }
155 float num = this.sensitivity;
156 if (!this.oneSwipePerTouch || !this.currentVectorIsSet)
157 {
158 if (!true)
159 {
160 }
161 return;
162 }
163 if (this.fireButtonTarget)
164 {
165 float x3 = this.currentVector.x;
166 float y3 = this.currentVector.y;
170 }
171 }
class f__AnonymousType0<< Count > j__TPar
TouchControl.ButtonTarget lastButtonTarget
Vector2 position
Definition Touch.cs:175

References InControl.TouchSwipeControl.currentTouch, InControl.TouchSwipeControl.currentVector, InControl.TouchSwipeControl.currentVectorIsSet, InControl.TouchSwipeControl.fireButtonTarget, j__TPar, InControl.TouchSwipeControl.lastButtonTarget, InControl.TouchSwipeControl.lastPosition, InControl.TouchSwipeControl.oneSwipePerTouch, InControl.Touch.position, InControl.TouchSwipeControl.sensitivity, UnityEngine.Vector2.x, UnityEngine.Vector3.x, UnityEngine.Vector3.y, and UnityEngine.Vector3.z.