36 if (asset ==
null || asset !=
null)
44 if (asset4 ==
null ||
asset4 !=
null)
48 if (asset5 ==
null ||
asset5 !=
null)
52 if (asset6 ==
null ||
asset6 !=
null)
56 if (asset7 ==
null ||
asset7 !=
null)
60 if (asset8 ==
null ||
asset8 !=
null)
64 if (asset9 ==
null ||
asset9 !=
null)
68 if (asset10 ==
null ||
asset10 !=
null)
72 if (asset11 ==
null ||
asset11 !=
null)
76 if (asset12 ==
null ||
asset12 !=
null)
80 if (asset13 ==
null ||
asset13 !=
null)
84 if (asset14 ==
null ||
asset14 !=
null)
88 if (asset15 ==
null ||
asset15 !=
null)
92 if (asset16 ==
null ||
asset16 !=
null)
96 if (asset17 ==
null ||
asset17 !=
null)
100 if (asset18 ==
null ||
asset18 !=
null)
104 if (asset19 ==
null ||
asset19 !=
null)
108 if (asset20 ==
null ||
asset20 !=
null)
112 if (asset21 ==
null ||
asset21 !=
null)
116 if (asset22 ==
null ||
asset22 !=
null)
120 if (asset23 ==
null ||
asset23 !=
null)
124 if (asset24 ==
null ||
asset24 !=
null)
128 if (asset25 ==
null ||
asset25 !=
null)
132 if (asset26 ==
null ||
asset26 !=
null)
156 string text =
"Sounds/Coin_" + text2;
453 if (soundInstanceResearch2 ==
null)
457 if (soundInstanceResearch2.
_volume !=
null)
471 if (volume15 !=
null)
500 if (
array._volume !=
null)
519 if (volume19 !=
null)
class f__AnonymousType0<< Count > j__TPar
Asset< SoundEffect >[] SoundDig
SoundEffectInstance SoundInstanceMenuOpen
Asset< SoundEffect > SoundDrown
SoundEffectInstance[] SoundInstanceThunder
SoundEffectInstance[] SoundInstanceNpcHit
List< SoundEffectInstance > _trackedInstances
SoundEffectInstance[] SoundInstanceSplash
Asset< SoundEffect >[] SoundMech
SoundEffect GetTrackableSoundByStyleId(int id)
SoundEffectInstance SoundInstanceMaxMana
Asset< SoundEffect >[] SoundDrip
Asset< SoundEffect > SoundCamera
Asset< SoundEffect > SoundPixie
SoundEffectInstance SoundInstanceMoonlordCry
SoundEffectInstance[] SoundInstancePlayerHit
SoundEffectInstance SoundInstanceCamera
SoundEffectInstance SoundInstanceDrown
Asset< SoundEffect > Load(string assetName)
Asset< SoundEffect > SoundMaxMana
Asset< SoundEffect >[] TrackableSounds
Asset< SoundEffect > SoundMenuClose
SoundEffectInstance SoundInstanceCoins
SoundEffectInstance SoundInstanceMenuClose
SoundEffectInstance[] SoundInstanceDig
Asset< SoundEffect >[] SoundNpcHit
Asset< SoundEffect >[] SoundSplash
Asset< SoundEffect >[] SoundLiquid
Asset< SoundEffect > SoundGrass
Asset< SoundEffect >[] SoundThunder
SoundEffectInstance[] SoundInstanceDrip
Asset< SoundEffect >[] SoundRoar
SoundEffectInstance SoundInstanceUnlock
Asset< SoundEffect >[] SoundZombie
bool DoesSoundScaleWithAmbientVolume(int soundType)
SoundEffectInstance SoundInstanceDoorClosed
Asset< SoundEffect > SoundGrab
readonly IServiceProvider _services
SoundEffectInstance[] SoundInstanceCoin
Asset< SoundEffect >[] SoundTink
SoundEffectInstance[] SoundInstanceZombie
SoundEffectInstance SoundInstanceGrass
Asset< SoundEffect > SoundDoorOpen
Asset< SoundEffect >[] SoundResearch
SoundEffectInstance[] SoundInstanceMech
LegacySoundPlayer(IServiceProvider services)
Asset< SoundEffect > SoundMenuTick
SoundEffectInstance SoundInstancePixie
SoundEffectInstance SoundInstanceDoorOpen
Asset< SoundEffect > SoundDoorClosed
SoundEffectInstance SoundInstanceMenuTick
Asset< SoundEffect >[] SoundItem
Asset< SoundEffect > SoundChat
Asset< SoundEffect >[] SoundCoin
void CreateAllSoundInstances()
Asset< SoundEffect > SoundMenuOpen
Asset< SoundEffect >[] SoundNpcKilled
Asset< SoundEffect > SoundPlayerKilled
SoundEffectInstance CreateInstance(Asset< SoundEffect > asset)
SoundEffectInstance PlaySound(int type, int x=-1, int y=-1, int Style=1, float volumeScale=1f, float pitchOffset=0f)
Asset< SoundEffect > SoundRun
SoundEffectInstance[] SoundInstanceItem
SoundEffectInstance SoundInstanceShatter
Asset< SoundEffect > SoundShatter
SoundEffectInstance[] SoundInstanceNpcKilled
SoundEffectInstance SoundInstanceRun
SoundEffectInstance[] SoundInstanceResearch
SoundEffectInstance[] SoundInstanceLiquid
SoundEffectInstance SoundInstanceDoubleJump
SoundEffectInstance SoundInstanceGrab
Asset< SoundEffect > SoundUnlock
Asset< SoundEffect > SoundDoubleJump
SoundEffectInstance SoundInstancePlayerKilled
SoundEffectInstance[] SoundInstanceRoar
Asset< SoundEffect > SoundCoins
Asset< SoundEffect >[] SoundPlayerHit
SoundEffectInstance[] TrackableSoundInstances
Asset< SoundEffect >[] SoundFemaleHit
SoundEffectInstance[] SoundInstanceFemaleHit
SoundEffectInstance[] SoundInstanceTink
SoundEffectInstance SoundInstanceChat
static string GetTrackableLegacySoundPath(int id)
static int TrackableLegacySoundCount
static float ambientVolume
static Microsoft.Xna.Framework.Vector2 screenPosition