terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetActiveSound()

static ActiveSound Terraria.Audio.SoundEngine.GetActiveSound ( SlotId id)
inlinestatic

Definition at line 84 of file SoundEngine.cs.

85 {
86 if (!true)
87 {
88 }
89 if (true)
90 {
91 }
92 ActiveSound activeSound;
93 return activeSound;
94 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar.

Referenced by Terraria.Projectile.AI_143_MonkStaffT2Ghast(), Terraria.Projectile.AI_145_BookStaffStorm(), Terraria.Projectile.AI_187_ShadowHand(), and Terraria.Projectile.AI_195_JimsDrone().