terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DoRenderLoop_Internal()

static void UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal ( RenderPipelineAsset pipe,
IntPtr loopPtr,
List< Camera::RenderRequest > renderRequests )
inlinestaticprivate

Definition at line 139 of file RenderPipelineManager.cs.

140 {
141 if (!true)
142 {
143 }
144 RenderPipelineManager.PrepareRenderPipeline(pipe);
145 if (!true)
146 {
147 }
148 int num = 1;
149 if (num == 0)
150 {
151 }
152 if (renderRequests != null)
153 {
154 return;
155 }
156 if (num == 0)
157 {
158 }
159 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and UnityEngine.Rendering.RenderPipelineManager.PrepareRenderPipeline().