100 if (channel2 ==
null)
class f__AnonymousType0<< Count > j__TPar
SoundInstance _currentSound
AudioMixerGroup MixerGroup
void SetPitch(float pitch)
SoundInstance(SoundChannel channel, SoundDefinition definition, float volume=1f, float pan=0f, float pitch=1f, bool loop=false)
void StartFade(float fadeTarget, DateTime fadeStart, DateTime targetTime)
void SetVolume(float volume)
readonly SoundDefinition Definition
void Stop(bool stopOneShots)
static TimeSpan FromSeconds(double value)