terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SoundChannel.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine
;
3
4
// Token: 0x0200004F RID: 79
5
public
class
SoundChannel
6
{
7
// Token: 0x1700006D RID: 109
8
// (get) Token: 0x060001A5 RID: 421 RVA: 0x00004D14 File Offset: 0x00002F14
9
// (set) Token: 0x060001A6 RID: 422 RVA: 0x00004D28 File Offset: 0x00002F28
10
public
SoundInstance
CurrentSound
11
{
12
get
13
{
14
return
this.
_currentSound
;
15
}
16
set
17
{
18
if
(this.
_currentSound
!=
null
)
19
{
20
}
21
this._currentSound
=
value
;
22
}
23
}
24
25
// Token: 0x060001A7 RID: 423 RVA: 0x00004D44 File Offset: 0x00002F44
26
public
SoundChannel
()
27
{
28
}
29
30
// Token: 0x0400011C RID: 284
31
public
AudioSource
AudioSource
;
32
33
// Token: 0x0400011D RID: 285
34
private
SoundInstance
_currentSound
;
35
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
SoundChannel.SoundChannel
SoundChannel()
Definition
SoundChannel.cs:26
SoundChannel._currentSound
SoundInstance _currentSound
Definition
SoundChannel.cs:34
SoundChannel.AudioSource
AudioSource AudioSource
Definition
SoundChannel.cs:31
SoundChannel.CurrentSound
SoundInstance CurrentSound
Definition
SoundChannel.cs:11
SoundChannel
Definition
SoundChannel.cs:6
SoundInstance
Definition
SoundInstance.cs:7
UnityEngine.AudioSource
Definition
AudioSource.cs:12
System.ExceptionArgument.value
@ value
System
Definition
__ComObject.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
SoundChannel.cs
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