terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AudioMixerGroup.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
4
namespace
UnityEngine.Audio
5
{
6
// Token: 0x0200000C RID: 12
7
[
NativeHeader
(
"Modules/Audio/Public/AudioMixerGroup.h"
)]
8
public
class
AudioMixerGroup
:
Object
9
{
10
// Token: 0x06000025 RID: 37 RVA: 0x00002414 File Offset: 0x00000614
11
internal
AudioMixerGroup
()
12
{
13
if
(!
true
)
14
{
15
}
16
base
..ctor();
17
}
18
}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.Audio.AudioMixerGroup.AudioMixerGroup
AudioMixerGroup()
Definition
AudioMixerGroup.cs:11
UnityEngine.Audio.AudioMixerGroup
Definition
AudioMixerGroup.cs:9
UnityEngine.Object
Definition
Object.cs:17
System
Definition
__ComObject.cs:4
UnityEngine.Audio
Definition
AudioClipPlayable.cs:7
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
source
UnityEngine.AudioModule
UnityEngine
Audio
AudioMixerGroup.cs
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1.10.0