terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SkyManager.cs
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1using System;
6
8{
9 // Token: 0x0200078C RID: 1932
10 public class SkyManager : EffectManager<CustomSky>
11 {
12 // Token: 0x06003F1D RID: 16157 RVA: 0x0023FC30 File Offset: 0x0023DE30
13 public void Reset()
14 {
15 }
16
17 // Token: 0x06003F1E RID: 16158 RVA: 0x000021DB File Offset: 0x000003DB
19 {
20 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
21 }
22
23 // Token: 0x06003F1F RID: 16159 RVA: 0x0023FC58 File Offset: 0x0023DE58
24 public void Draw(SpriteBatch spriteBatch)
25 {
26 }
27
28 // Token: 0x06003F20 RID: 16160 RVA: 0x0023FC68 File Offset: 0x0023DE68
29 public void DrawToDepth(SpriteBatch spriteBatch, float minDepth)
30 {
31 float lastDepth = this._lastDepth;
32 }
33
34 // Token: 0x06003F21 RID: 16161 RVA: 0x0023FC7C File Offset: 0x0023DE7C
35 public void DrawDepthRange(SpriteBatch spriteBatch, float minDepth, float maxDepth)
36 {
37 spriteBatch.End();
38 if (!true)
39 {
40 }
42 }
43
44 // Token: 0x06003F22 RID: 16162 RVA: 0x0023FCB0 File Offset: 0x0023DEB0
45 public void DrawRemainingDepth(SpriteBatch spriteBatch)
46 {
47 float lastDepth = this._lastDepth;
48 }
49
50 // Token: 0x06003F23 RID: 16163 RVA: 0x0023FCC4 File Offset: 0x0023DEC4
51 public void ResetDepthTracker()
52 {
53 }
54
55 // Token: 0x06003F24 RID: 16164 RVA: 0x0023FCD4 File Offset: 0x0023DED4
56 public void SetStartingDepth(float depth)
57 {
58 }
59
60 // Token: 0x06003F25 RID: 16165 RVA: 0x0023FCE4 File Offset: 0x0023DEE4
61 public override void OnActivate(CustomSky effect, Vector2 position)
62 {
65 }
66
67 // Token: 0x06003F26 RID: 16166 RVA: 0x0023FD00 File Offset: 0x0023DF00
73
74 // Token: 0x06003F27 RID: 16167 RVA: 0x0023FD24 File Offset: 0x0023DF24
75 public float ProcessCloudAlpha()
76 {
78 throw new OutOfMemoryException();
79 }
80
81 // Token: 0x06003F28 RID: 16168 RVA: 0x0023FD48 File Offset: 0x0023DF48
82 public SkyManager()
83 {
84 }
85
86 // Token: 0x06003F29 RID: 16169 RVA: 0x0023FD5C File Offset: 0x0023DF5C
87 // Note: this type is marked as 'beforefieldinit'.
88 static SkyManager()
89 {
90 }
91
92 // Token: 0x04007D9F RID: 32159
93 public static SkyManager Instance;
94
95 // Token: 0x04007DA0 RID: 32160
96 private float _lastDepth;
97
98 // Token: 0x04007DA1 RID: 32161
100 }
101}
class f__AnonymousType0<< Count > j__TPar
void Draw(SpriteBatch spriteBatch)
Definition SkyManager.cs:24
void DrawToDepth(SpriteBatch spriteBatch, float minDepth)
Definition SkyManager.cs:29
void DrawRemainingDepth(SpriteBatch spriteBatch)
Definition SkyManager.cs:45
void Update(GameTime gameTime)
Definition SkyManager.cs:18
Color ProcessTileColor(Color color)
Definition SkyManager.cs:68
void DrawDepthRange(SpriteBatch spriteBatch, float minDepth, float maxDepth)
Definition SkyManager.cs:35
override void OnActivate(CustomSky effect, Vector2 position)
Definition SkyManager.cs:61
LinkedList< CustomSky > _activeSkies
Definition SkyManager.cs:99