terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 166 of file SafeHandle.cs.
Referenced by Microsoft.Win32.SafeHandles.SafeProcessHandle.SafeProcessHandle(), System.Runtime.InteropServices.SafeBuffer.AcquirePointer(), System.Net.Sockets.Socket.Bind_internal(), System.Net.Sockets.Socket.Blocking_internal(), System.Net.Sockets.Socket.Connect_internal(), System.Runtime.InteropServices.SafeHandle.DangerousGetHandle(), System.Net.Sockets.Socket.Disconnect_internal(), System.Net.Sockets.Socket.Dispose(), Microsoft.Win32.SafeHandles.SafePasswordHandle.FreeHandle(), System.Net.Sockets.Socket.GetSocketOption_obj_internal(), System.Net.Sockets.Socket.Listen_internal(), Microsoft.Win32.SafeHandles.SafePasswordHandle.Mono_DangerousGetString(), Microsoft.Win32.SafeHandles.SafeFileHandle.ReleaseHandle(), Microsoft.Win32.SafeHandles.SafePasswordHandle.ReleaseHandle(), Microsoft.Win32.SafeHandles.SafeWaitHandle.ReleaseHandle(), Microsoft.Win32.SafeHandles.SafeProcessHandle.ReleaseHandle(), System.Net.Sockets.SafeSocketHandle.ReleaseHandle(), System.Runtime.InteropServices.SafeHandle.SetHandle(), System.Threading.WaitHandle.SetHandleInternal(), System.Net.Sockets.Socket.SetSocketOption_internal(), System.Net.Sockets.Socket.Shutdown_internal(), and System.Threading.WaitHandle.WaitMultiple().