terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ WaitMultiple()

static int System.Threading.WaitHandle.WaitMultiple ( WaitHandle[] waitHandles,
int millisecondsTimeout,
bool exitContext,
bool WaitAll )
inlinestaticprivate

Definition at line 253 of file WaitHandle.cs.

254 {
255 SynchronizationContext synchronizationContext = SynchronizationContext.Current;
256 if (synchronizationContext != null || synchronizationContext != null)
257 {
258 bool flag = synchronizationContext.IsWaitNotificationRequired();
261 }
264 long num = 0L;
267 if (num == 0L)
268 {
269 SynchronizationContextProperties props = synchronizationContext._props;
270 }
271 throw new OutOfMemoryException();
272 }
class f__AnonymousType0<< Count > j__TPar
SafeWaitHandle safeWaitHandle

References System.Threading.SynchronizationContext.Current, System.Runtime.InteropServices.SafeHandle.DangerousRelease(), System.Runtime.InteropServices.SafeHandle.handle, System.Threading.SynchronizationContext.IsWaitNotificationRequired(), j__TPar, System.L, and System.Threading.WaitHandle.safeWaitHandle.