terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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BaseEventData.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.EventSystems
4
{
5
// Token: 0x02000092 RID: 146
6
public
class
BaseEventData
:
AbstractEventData
7
{
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// Token: 0x06000589 RID: 1417 RVA: 0x00010FD4 File Offset: 0x0000F1D4
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public
BaseEventData
(
EventSystem
eventSystem)
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{
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this.m_EventSystem
= eventSystem;
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}
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// Token: 0x1700016C RID: 364
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// (get) Token: 0x0600058A RID: 1418 RVA: 0x00010FF0 File Offset: 0x0000F1F0
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public
BaseInputModule
currentInputModule
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{
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get
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{
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return
this.
m_EventSystem
.
m_CurrentInputModule
;
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}
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}
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// Token: 0x1700016D RID: 365
25
// (get) Token: 0x0600058B RID: 1419 RVA: 0x00011008 File Offset: 0x0000F208
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// (set) Token: 0x0600058C RID: 1420 RVA: 0x00011020 File Offset: 0x0000F220
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public
GameObject
selectedObject
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{
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get
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{
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return
this.
m_EventSystem
.
m_CurrentSelected
;
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}
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set
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{
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this.
m_EventSystem
.
SetSelectedGameObject
(
value
,
this
);
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}
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}
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// Token: 0x0400028A RID: 650
40
private
readonly
EventSystem
m_EventSystem
;
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.EventSystems.AbstractEventData
Definition
AbstractEventData.cs:7
UnityEngine.EventSystems.BaseEventData.currentInputModule
BaseInputModule currentInputModule
Definition
BaseEventData.cs:17
UnityEngine.EventSystems.BaseEventData.selectedObject
GameObject selectedObject
Definition
BaseEventData.cs:28
UnityEngine.EventSystems.BaseEventData.m_EventSystem
readonly EventSystem m_EventSystem
Definition
BaseEventData.cs:40
UnityEngine.EventSystems.BaseEventData.BaseEventData
BaseEventData(EventSystem eventSystem)
Definition
BaseEventData.cs:9
UnityEngine.EventSystems.BaseEventData
Definition
BaseEventData.cs:7
UnityEngine.EventSystems.BaseInputModule
Definition
BaseInputModule.cs:10
UnityEngine.EventSystems.EventSystem.m_CurrentSelected
GameObject m_CurrentSelected
Definition
EventSystem.cs:399
UnityEngine.EventSystems.EventSystem.SetSelectedGameObject
void SetSelectedGameObject(GameObject selected, BaseEventData pointer)
Definition
EventSystem.cs:150
UnityEngine.EventSystems.EventSystem.m_CurrentInputModule
BaseInputModule m_CurrentInputModule
Definition
EventSystem.cs:380
UnityEngine.EventSystems.EventSystem
Definition
EventSystem.cs:12
UnityEngine.GameObject
Definition
GameObject.cs:17
System.ExceptionArgument.value
@ value
System
Definition
__ComObject.cs:4
UnityEngine.EventSystems
Definition
AbstractEventData.cs:4
source
UnityEngine.UI
UnityEngine
EventSystems
BaseEventData.cs
Generated by
1.10.0