terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawAtPosition()

static void GUIQuickActionButton.DrawAtPosition ( QuickActionButton_Layout layout,
Microsoft::Xna::Framework::Vector2 position,
Microsoft::Xna::Framework::Graphics::Texture2D buttonTexture,
GUIQuickActionButton::InteractionState state,
float scale )
inlinestatic

Definition at line 120 of file GUIQuickActionButton.cs.

121 {
122 int num = 1;
123 float scale2 = layout.Scale;
124 float pressedScale = layout.PressedScale;
125 state.value__ = (int)scale2;
126 if (num == 0)
127 {
128 }
129 if (buttonTexture == null)
130 {
132 return;
133 }
134 Texture_Layout backingNormal = layout.BackingNormal;
135 byte a = layout.Color.A;
137 float scaleSpeed = layout.ScaleSpeed;
138 }
class f__AnonymousType0<< Count > j__TPar

References Microsoft.Xna.Framework.Graphics.Texture.Texture(), j__TPar, and UnityEngine.layout.