terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Terraria.Audio.LegacyAudioSystem Class Reference
+ Inheritance diagram for Terraria.Audio.LegacyAudioSystem:

Public Member Functions

void LoadFromSources ()
 
void UseSources (List< IContentSource > sourcesFromLowestToHighest)
 
void Update ()
 
 LegacyAudioSystem ()
 
void LoadCue (int cueIndex, string cueName)
 
void UpdateMisc ()
 
void PauseAll ()
 
void ResumeAll ()
 
void UpdateAmbientCueState (int i, bool gameIsActive, float trackVolume, float systemVolume)
 
void UpdateAmbientCueTowardStopping (int i, float stoppingSpeed, float trackVolume, float systemVolume)
 
bool IsTrackPlaying (int trackIndex)
 
void UpdateCommonTrack (bool active, int i, float totalVolume, float tempFade)
 
void UpdateCommonTrackTowardStopping (int i, float totalVolume, float tempFade, bool isMainTrackAudible)
 
void UpdateAudioEngine ()
 
void Dispose ()
 

Public Attributes

Cue[] AudioTracks
 
int MusicReplayDelay
 
AudioEngine Engine
 
SoundBank SoundBank
 
WaveBank WaveBank
 
Dictionary< int, string > TrackNamesByIndex
 
Dictionary< int, CueDefaultTrackByIndex
 
List< IContentSourceFileSources
 

Detailed Description

Definition at line 10 of file LegacyAudioSystem.cs.


The documentation for this class was generated from the following file: