terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ LoadFromSources()

void Terraria.Audio.LegacyAudioSystem.LoadFromSources ( )
inline

Implements Terraria.Audio.IAudioSystem.

Definition at line 13 of file LegacyAudioSystem.cs.

14 {
17 if (audioInstance == null)
18 {
19 }
23 if (defaultTrackByIndex == null)
24 {
25 string text2;
26 string text = "Missing music " + text2;
29 return;
30 }
31 if (defaultTrackByIndex != null)
32 {
33 return;
34 }
36 }
class f__AnonymousType0<< Count > j__TPar
SoundEffectInstance _audioInstance
Definition Cue.cs:113
Dictionary< int, Cue > DefaultTrackByIndex
Dictionary< int, string > TrackNamesByIndex
static void LogError(object message)
Definition Debug.cs:62

References Microsoft.Xna.Framework.Audio.Cue._audioInstance, Terraria.Audio.LegacyAudioSystem.AudioTracks, Terraria.Audio.LegacyAudioSystem.DefaultTrackByIndex, j__TPar, UnityEngine.Debug.LogError(), System.text, and Terraria.Audio.LegacyAudioSystem.TrackNamesByIndex.

Referenced by Terraria.Audio.LegacyAudioSystem.UseSources().