terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateCommonTrack()

void Terraria.Audio.LegacyAudioSystem.UpdateCommonTrack ( bool active,
int i,
float totalVolume,
float tempFade )
inline

Implements Terraria.Audio.IAudioSystem.

Definition at line 146 of file LegacyAudioSystem.cs.

147 {
148 Cue[] audioTracks = this.AudioTracks;
149 if (audioTracks != null && audioTracks._effect != null)
150 {
151 SoundEffect effect = this.AudioTracks._effect;
152 if (this.MusicReplayDelay == 0)
153 {
154 Cue[] array;
155 if (array == null)
156 {
157 }
158 bool settingMusicReplayDelayEnabled = Main.SettingMusicReplayDelayEnabled;
159 if (array == null)
160 {
161 }
162 int num;
166 return;
167 }
168 }
169 }
class f__AnonymousType0<< Count > j__TPar

References Microsoft.Xna.Framework.Audio.Cue._effect, System.array, Terraria.Audio.LegacyAudioSystem.AudioTracks, j__TPar, Terraria.Audio.LegacyAudioSystem.MusicReplayDelay, and Terraria.Main.SettingMusicReplayDelayEnabled.