void DrawFilling2(SpriteBatch spritebatch, Vector2 topLeft, int height, int completedWidth, int totalWidth, Color filled, Color separator, Color empty)
Asset< Texture2D > _texOuterLower
void SetProgress(float overallProgress, float currentProgress)
Asset< Texture2D > _texOuterCrimson
Asset< Texture2D > _texOuterCorrupt
void DrawFilling(SpriteBatch spritebatch, Texture2D tex, Texture2D texShadow, Vector2 topLeft, int completedWidth, int totalWidth, Color separator, Color empty)
override void Recalculate()
override void DrawSelf(SpriteBatch spriteBatch)