terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
|
float Terraria.UI.CalculatedStyle.Y |
Definition at line 65 of file CalculatedStyle.cs.
Referenced by Terraria.UI.CalculatedStyle.Center(), Terraria.GameContent.UI.Elements.UIPanel.DrawPanel(), Terraria.GameContent.UI.Elements.UICharacterNameButton.DrawSelf(), Terraria.GameContent.UI.Elements.UIColoredSlider.DrawSelf(), Terraria.GameContent.UI.Elements.UIDifficultyButton.DrawSelf(), Terraria.GameContent.UI.Elements.UIGenProgressBar.DrawSelf(), Terraria.GameContent.UI.Elements.UIHeader.DrawSelf(), Terraria.GameContent.UI.Elements.UIIconTextButton.DrawSelf(), Terraria.GameContent.UI.Elements.UIKeybindingSimpleListItem.DrawSelf(), Terraria.GameContent.UI.Elements.UIKeybindingToggleListItem.DrawSelf(), Terraria.GameContent.UI.Elements.UIProgressBar.UIInnerProgressBar.DrawSelf(), Terraria.GameContent.UI.Elements.UIScrollbar.DrawSelf(), Terraria.GameContent.UI.Elements.UISlicedImage.DrawSelf(), Terraria.GameContent.UI.Elements.UIToggleImage.DrawSelf(), Terraria.GameContent.UI.Elements.UIWorldCreationPreview.DrawSelf(), Terraria.UI.CalculatedStyle.Position(), Terraria.GameContent.UI.Elements.UICharacterNameButton.TrimDisplayIfOverElementDimensions(), and Terraria.GameContent.UI.Elements.UISearchBar.TrimDisplayIfOverElementDimensions().