void ApplyRandomMovement(int x, int y, int xRange, int yRange)
void GenerateTunnelToSurface(int i, int j)
void PlaceGemsAt(int x, int y, ushort baseGem, int gemVariants)
void PlaceFirstPassMud(int x, int y, int xSpeedScale)
void GenerateFinishingTouches(GenerationProgress progress, int oldX, int oldY)
override void ApplyPass(GenerationProgress progress, GameConfiguration configuration)
void GenerateHolesInMudWalls()
static int UnderworldLayer