terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ MudWallRunner()

static void Terraria.WorldGen.MudWallRunner ( int i,
int j )
inlinestatic

Definition at line 16288 of file WorldGen.cs.

16289 {
16290 if (!true)
16291 {
16292 }
16293 UnifiedRandom genRand = WorldGen.genRand;
16294 int num = 8;
16295 int num2 = 21;
16296 int num3 = genRand.Next(num, num2);
16298 int num4 = 8;
16299 int num5 = 33;
16300 int num6 = genRand2.Next(num4, num5);
16302 int num7 = 11;
16303 int num8 = genRand3.Next(num4, num7);
16305 int num9 = 11;
16306 int num10 = genRand4.Next(num4, num9);
16307 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.WorldGen.genRand, j__TPar, and Terraria.Utilities.UnifiedRandom.Next().

Referenced by Terraria.GameContent.Biomes.JunglePass.GenerateHolesInMudWalls().