terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GenerateFinishingTouches()

void Terraria.GameContent.Biomes.JunglePass.GenerateFinishingTouches ( GenerationProgress progress,
int oldX,
int oldY )
inlineprivate

Definition at line 215 of file JunglePass.cs.

216 {
217 double worldScale = this._worldScale;
218 int num = 32768;
219 long num2 = 0L;
220 int num3 = GenBase._random.Next((int)num2, oldX);
221 int num4 = GenBase._random.Next((int)num2, oldX);
223 int num5 = 40;
224 int num6 = 100;
225 int num7 = random.Next(num5, num6);
227 int num8 = 300;
228 int num9 = 500;
229 int num10 = random2.Next(num8, num9);
230 if (num == 0)
231 {
232 }
233 int num11 = 32768;
234 long num12 = 0L;
235 progress.Set(-600.0);
236 int num13 = GenBase._random.Next((int)num12, num10);
238 if (num11 == 0)
239 {
240 }
241 if (num11 == 0)
242 {
243 }
244 if (num11 == 0)
245 {
246 }
247 long num15 = 0L;
248 Tile tile;
249 ushort type = tile.type;
251 int num16 = 31;
252 int num17 = random3.Next((int)num15, num16);
254 int num18 = 31;
255 int num19 = random4.Next((int)num15, num18);
257 int num20 = 7;
258 int num21 = random5.Next(num20);
260 int num22 = 10;
261 int num23 = 20;
262 int num24 = random6.Next(num22, num23);
264 int num25 = 30;
265 int num26 = 70;
266 int num27 = random7.Next(num25, num26);
267 if (num11 == 0)
268 {
269 }
270 int num28 = 32768;
273 if (num28 == 0)
274 {
275 }
276 if (num28 == 0)
277 {
278 }
279 if (num28 == 0)
280 {
281 }
282 Tile tile2;
283 ushort type2 = tile2.type;
285 int num31 = 4;
286 int num32 = 10;
287 int num33 = random8.Next(num31, num32);
289 int num34 = 5;
290 int num35 = 30;
291 int num36 = random9.Next(num34, num35);
292 if (num28 == 0)
293 {
294 }
296 int num37 = 4;
297 if (random10.Next(num37) == 0)
298 {
300 int num38 = 63;
301 int num39 = 69;
302 int num40 = random11.Next(num38, num39);
304 int num41 = 2;
305 int num42 = random12.Next(num38, num41);
307 int num43 = 2;
308 int num44 = random13.Next(num38, num43);
310 int num45 = 3;
311 int num46 = 7;
312 int num47 = random14.Next(num45, num46);
314 int num48 = 4;
315 int num49 = 8;
316 int num50 = random15.Next(num48, num49);
317 if (num28 == 0)
318 {
319 }
320 }
321 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom _random
Definition GenBase.cs:13

References Terraria.WorldBuilding.GenBase._random, Terraria.GameContent.Biomes.JunglePass._worldScale, j__TPar, System.L, Terraria.Utilities.UnifiedRandom.Next(), Terraria.WorldBuilding.GenerationProgress.Set(), and Terraria.Tile.type.