terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ApplyRandomMovement()

void Terraria.GameContent.Biomes.JunglePass.ApplyRandomMovement ( int x,
int y,
int xRange,
int yRange )
inlineprivate

Definition at line 132 of file JunglePass.cs.

133 {
134 int num = 1;
136 double worldScale = this._worldScale;
137 long num2 = 32752L;
138 int num3 = random.Next(x, y);
139 x.m_value = num;
141 double worldScale2 = this._worldScale;
142 int num4 = random2.Next(x, y);
144 if (num == 0)
145 {
146 }
147 if (num2 == 0L)
148 {
149 }
151 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom _random
Definition GenBase.cs:13

References Terraria.WorldBuilding.GenBase._random, Terraria.GameContent.Biomes.JunglePass._worldScale, j__TPar, System.L, and Terraria.Utilities.UnifiedRandom.Next().

Referenced by Terraria.GameContent.Biomes.JunglePass.ApplyPass().