terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GenerateTunnelToSurface()

void Terraria.GameContent.Biomes.JunglePass.GenerateTunnelToSurface ( int i,
int j )
inlineprivate

Definition at line 154 of file JunglePass.cs.

155 {
157 int num = 5;
158 int num2 = 11;
159 int num3 = random.Next(num, num2);
161 int num4 = 11;
162 int num5 = random2.Next(num, num4);
164 int num6 = 10;
165 int num7 = 20;
166 int num8 = random3.Next(num6, num7);
167 if (32752 == 0)
168 {
169 }
170 Tile tile;
171 ushort wall = tile.wall;
172 Tile tile2;
173 bool flag = tile2.active();
174 Tile tile3;
175 ushort wall2 = tile3.wall;
176 Tile tile4;
177 bool flag2 = tile4.active();
178 Tile tile5;
179 ushort wall3 = tile5.wall;
180 Tile tile6;
181 bool flag3 = tile6.active();
182 Tile tile7;
183 ushort wall4 = tile7.wall;
184 Tile tile8;
185 bool flag4 = tile8.active();
186 Tile tile9;
187 ushort wall5 = tile9.wall;
188 Tile tile10;
189 bool flag5 = tile10.active();
190 Tile tile11;
191 ushort wall6 = tile11.wall;
192 Tile tile12;
193 bool flag6 = tile12.active();
194 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom _random
Definition GenBase.cs:13

References Terraria.WorldBuilding.GenBase._random, Terraria.Tile.active(), j__TPar, Terraria.Utilities.UnifiedRandom.Next(), and Terraria.Tile.wall.