class f__AnonymousType0<< Count > j__TPar
ControllerDevice.ControlScheme Controls
static float GameplayButtonScale
static Rectangle overlayRegion
static Microsoft.Xna.Framework.Vector2 SettingSize(int index)
static void DrawCategoryOptions()
static float UIButtonScale
static int ScrollDragging
static float SaveAndCloseButtonScale
GUIControllerHardwareProfile()
static GUIControllerMappingEntryBase overlayEntry
static List< GUIControllerMappingEntryBase > _categorySettings
static float ScrollMomentum
static float ScrollOffset
static ControllerDevice.ControlScheme ActiveScheme
static bool performingBinding
static float ResetSettingsButtonScale
static void SetControllerFace(ControllerDevice.ControlScheme scheme)
static void DrawMainButtons()
static void Open(ControllerDevice device)
static void UpdateAndSaveCurrentProfile()
static float TimeSinceItemChange
static GUIInputRegionExclusive _categoriesBlocker
static GUIControllerHardwareProfile()
static ControllerDevice CurrentDevice
static void RegisterOverlay(GUIControllerMappingEntryBase entry, Rectangle region)
static float SettingScale(int index)
static void SettingDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)
static void DrawBacking()
static void SettingOver(int index)
static Microsoft.Xna.Framework.Vector2 DragOffset
static string GetTextValue(string key)
static bool mouseLeftRelease