327 return touches.
phase;
class f__AnonymousType0<< Count > j__TPar
bool updatingSwitchTouches
TouchPhase GetTouchPhase(int touchIndex)
Vector2 GetTouchPosition(int touchIndex)
bool ShouldIgnoreTouch(int touchIndex)
List< CursorManager.TouchInput > PreviousEMUMouseTouches
bool GetEMUMouseButton(int index)
List< CursorManager.TouchInput > EMUMouseTouches
List< CursorManager.CursorFirstContact > _cursorsInpacts
void DrawCursorOverlay(SpriteBatch batch)
bool IsMouseActive(int index)
bool updatingEMUMouseTouches
bool GetEMUMouseButtonUp(int index)
bool ShouldIgnoreForWorld(Vector2 position)
Vector2 GetTouchScroll(int touchIndex)
bool GetEMUMouseButtonDown(int index)
int GetTouchIndex(int touchId)
void UpdateMouseEMUTouches()
int GetTouchId(int touchIndex)
static CursorManager Create()
Vector3 emuMouseLastHWMousePosition
List< CursorInputLayer > Layers
List< CursorManager.TouchInput > UserSwitchTouches
static CursorManager Instance
List< global::Cursor > _cursors
Vector2 fakeMousePosition
bool IsTouchScrollOnly(int touchIndex)
global::Cursor GetCursor(int index)
static XNAUnityRunner.ForcedInputMode PrimaryInputMode
static bool GetMouseButtonUp(int index, bool ignoreEditor=false)
static bool GetMouseButton(int index, bool ignoreEditor=false)
static bool GetMouseButtonDown(int index, bool ignoreEditor=false)