Texture2DArray(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags)
static bool Internal_CreateImpl([Writable] Texture2DArray mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags)
Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, bool mipChain)
static void ValidateIsNotCrunched(TextureCreationFlags flags)
bool ValidateFormat(TextureFormat format, int width, int height)
Texture2DArray(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags, int mipCount)
Texture2DArray(int width, int height, int depth, DefaultFormat format, TextureCreationFlags flags)
Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, bool mipChain, [DefaultValue("false")] bool linear)
bool ValidateFormat(GraphicsFormat format, int width, int height)
static void Internal_Create([Writable] Texture2DArray mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags)
Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, int mipCount, bool linear)