terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Texture2DArray() [4/6]

UnityEngine.Texture2DArray.Texture2DArray ( int width,
int height,
int depth,
TextureFormat textureFormat,
int mipCount,
bool linear )
inline

Definition at line 81 of file Texture2DArray.cs.

82 {
83 if (!true)
84 {
85 }
86 bool flag = this.ValidateFormat(textureFormat, width, height);
87 if (!true)
88 {
89 }
90 if (!true)
91 {
92 }
94 }
class f__AnonymousType0<< Count > j__TPar
bool ValidateFormat(TextureFormat format, int width, int height)
virtual int height
Definition Texture.cs:56

References UnityEngine.Texture.height, UnityEngine.Experimental.Rendering.GraphicsFormatUtility.IsCrunchFormat(), j__TPar, UnityEngine.Texture2DArray.ValidateFormat(), and UnityEngine.Texture.width.