float DrawValueBar(SpriteBatch sb, Vector2 drawPosition, float drawScale, float sliderPosition, int lockMode, [Out] bool wasInBar, Func< float, Color > blipColorFunc)
Action< float > _slideKeyboardAction
Func< float, Color > _blipFunc
Func< float > _getStatusTextAct
override void DrawSelf(SpriteBatch spriteBatch)
UIColoredSlider(LocalizedText textKey, Func< float > getStatus, Action< float > setStatusKeyboard, Action setStatusGamepad, Func< float, Color > blipColorFunction, Color color)