static Asset< Texture2D > MagicPixel
static Asset< Texture2D > ColorBar
override void DrawSelf(SpriteBatch spriteBatch)
void DrawValueBarDynamicWidth(SpriteBatch sb)
static Microsoft.Xna.Framework.Color OurFavoriteColor
static void DrawSplicedPanel(SpriteBatch sb, Texture2D texture, int x, int y, int w, int h, int leftEnd, int rightEnd, int topEnd, int bottomEnd, Color c)