Terraria v1.4.4.9
Terraria source code documentation
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◆ Draw() [4/7]

void Terraria.DataStructures.SpriteDrawBuffer.Draw ( Texture2D texture,
Vector2 position,
Rectangle? sourceRectangle,
VertexColors color,
float rotation,
Vector2 origin,
float scale,
SpriteEffects effects )
inline

Definition at line 131 of file SpriteDrawBuffer.cs.

132 {
133 Draw(texture, position, sourceRectangle, color, rotation, origin, new Vector2(scale, scale), effects);
134 }

References Microsoft.Xna.Framework.Draw, and Microsoft.Xna.Framework.Graphics.Vector2.