Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for Terraria.DataStructures.SpriteDrawBuffer, including all inherited members.
Bind() | Terraria.DataStructures.SpriteDrawBuffer | inline |
CheckGraphicsDevice(GraphicsDevice graphicsDevice) | Terraria.DataStructures.SpriteDrawBuffer | inline |
CreateBuffers() | Terraria.DataStructures.SpriteDrawBuffer | inlineprivate |
Draw(Texture2D texture, Vector2 position, VertexColors colors) | Terraria.DataStructures.SpriteDrawBuffer | inline |
Draw(Texture2D texture, Rectangle destination, VertexColors colors) | Terraria.DataStructures.SpriteDrawBuffer | inline |
Draw(Texture2D texture, Rectangle destination, Rectangle? sourceRectangle, VertexColors colors) | Terraria.DataStructures.SpriteDrawBuffer | inline |
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects) | Terraria.DataStructures.SpriteDrawBuffer | inline |
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors colors, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects) | Terraria.DataStructures.SpriteDrawBuffer | inline |
Draw(Texture2D texture, Rectangle destination, Rectangle? sourceRectangle, VertexColors colors, float rotation, Vector2 origin, SpriteEffects effects) | Terraria.DataStructures.SpriteDrawBuffer | inline |
Draw(Texture2D texture, Vector4 destinationRectangle, Rectangle? sourceRectangle, VertexColors colors, float rotation, Vector2 origin, SpriteEffects effect, float depth) | Terraria.DataStructures.SpriteDrawBuffer | inline |
DrawRange(int index, int count) | Terraria.DataStructures.SpriteDrawBuffer | inline |
DrawSingle(int index) | Terraria.DataStructures.SpriteDrawBuffer | inline |
GenIndexBuffer(int maxSprites) | Terraria.DataStructures.SpriteDrawBuffer | inlineprivatestatic |
graphicsDevice | Terraria.DataStructures.SpriteDrawBuffer | private |
indexBuffer | Terraria.DataStructures.SpriteDrawBuffer | private |
maxSprites | Terraria.DataStructures.SpriteDrawBuffer | private |
preBindIndexBuffer | Terraria.DataStructures.SpriteDrawBuffer | private |
preBindVertexBuffers | Terraria.DataStructures.SpriteDrawBuffer | private |
PushVertex(Vector3 pos, Color color, Vector2 texCoord) | Terraria.DataStructures.SpriteDrawBuffer | inlineprivate |
QueueSprite(Vector4 destinationRect, Vector2 origin, VertexColors colors, Vector4 sourceRectangle, Vector2 texCoordTL, Vector2 texCoordBR, Texture2D texture, float depth, float rotation) | Terraria.DataStructures.SpriteDrawBuffer | inlineprivate |
SetVertex(ref VertexPositionColorTexture vertex, Vector3 pos, Color color, Vector2 texCoord) | Terraria.DataStructures.SpriteDrawBuffer | inlineprivatestatic |
SpriteDrawBuffer(GraphicsDevice graphicsDevice, int defaultSize) | Terraria.DataStructures.SpriteDrawBuffer | inline |
textures | Terraria.DataStructures.SpriteDrawBuffer | private |
Unbind() | Terraria.DataStructures.SpriteDrawBuffer | inline |
UploadAndBind() | Terraria.DataStructures.SpriteDrawBuffer | inline |
vertexBuffer | Terraria.DataStructures.SpriteDrawBuffer | private |
vertexCount | Terraria.DataStructures.SpriteDrawBuffer | private |
vertices | Terraria.DataStructures.SpriteDrawBuffer | private |