Terraria v1.4.4.9
Terraria source code documentation
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Terraria.DataStructures.SpriteDrawBuffer Member List

This is the complete list of members for Terraria.DataStructures.SpriteDrawBuffer, including all inherited members.

Bind()Terraria.DataStructures.SpriteDrawBufferinline
CheckGraphicsDevice(GraphicsDevice graphicsDevice)Terraria.DataStructures.SpriteDrawBufferinline
CreateBuffers()Terraria.DataStructures.SpriteDrawBufferinlineprivate
Draw(Texture2D texture, Vector2 position, VertexColors colors)Terraria.DataStructures.SpriteDrawBufferinline
Draw(Texture2D texture, Rectangle destination, VertexColors colors)Terraria.DataStructures.SpriteDrawBufferinline
Draw(Texture2D texture, Rectangle destination, Rectangle? sourceRectangle, VertexColors colors)Terraria.DataStructures.SpriteDrawBufferinline
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects)Terraria.DataStructures.SpriteDrawBufferinline
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors colors, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects)Terraria.DataStructures.SpriteDrawBufferinline
Draw(Texture2D texture, Rectangle destination, Rectangle? sourceRectangle, VertexColors colors, float rotation, Vector2 origin, SpriteEffects effects)Terraria.DataStructures.SpriteDrawBufferinline
Draw(Texture2D texture, Vector4 destinationRectangle, Rectangle? sourceRectangle, VertexColors colors, float rotation, Vector2 origin, SpriteEffects effect, float depth)Terraria.DataStructures.SpriteDrawBufferinline
DrawRange(int index, int count)Terraria.DataStructures.SpriteDrawBufferinline
DrawSingle(int index)Terraria.DataStructures.SpriteDrawBufferinline
GenIndexBuffer(int maxSprites)Terraria.DataStructures.SpriteDrawBufferinlineprivatestatic
graphicsDeviceTerraria.DataStructures.SpriteDrawBufferprivate
indexBufferTerraria.DataStructures.SpriteDrawBufferprivate
maxSpritesTerraria.DataStructures.SpriteDrawBufferprivate
preBindIndexBufferTerraria.DataStructures.SpriteDrawBufferprivate
preBindVertexBuffersTerraria.DataStructures.SpriteDrawBufferprivate
PushVertex(Vector3 pos, Color color, Vector2 texCoord)Terraria.DataStructures.SpriteDrawBufferinlineprivate
QueueSprite(Vector4 destinationRect, Vector2 origin, VertexColors colors, Vector4 sourceRectangle, Vector2 texCoordTL, Vector2 texCoordBR, Texture2D texture, float depth, float rotation)Terraria.DataStructures.SpriteDrawBufferinlineprivate
SetVertex(ref VertexPositionColorTexture vertex, Vector3 pos, Color color, Vector2 texCoord)Terraria.DataStructures.SpriteDrawBufferinlineprivatestatic
SpriteDrawBuffer(GraphicsDevice graphicsDevice, int defaultSize)Terraria.DataStructures.SpriteDrawBufferinline
texturesTerraria.DataStructures.SpriteDrawBufferprivate
Unbind()Terraria.DataStructures.SpriteDrawBufferinline
UploadAndBind()Terraria.DataStructures.SpriteDrawBufferinline
vertexBufferTerraria.DataStructures.SpriteDrawBufferprivate
vertexCountTerraria.DataStructures.SpriteDrawBufferprivate
verticesTerraria.DataStructures.SpriteDrawBufferprivate