readonly Vector4 _primaryColor
DukeFishronShader(Color primaryColor, Color secondaryColor)
readonly Vector4 _secondaryColor
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
static float GetDynamicNoise(int index, float currentTime)