Terraria v1.4.4.9
Terraria source code documentation
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◆ ProcessHighDetail()

void Terraria.GameContent.RGB.DukeFishronShader.ProcessHighDetail ( RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time )
inlineprivate

Definition at line 31 of file DukeFishronShader.cs.

32 {
33 for (int i = 0; i < fragment.Count; i++)
34 {
35 Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(i);
36 float dynamicNoise = NoiseHelper.GetDynamicNoise(fragment.GetGridPositionOfIndex(i).Y, time);
37 float val = (float)Math.Sin(canvasPositionOfIndex.X + 2f * time + dynamicNoise) - 0.2f;
38 val = Math.Max(0f, val);
40 fragment.SetColor(i, vector);
41 }
42 }
Point GetGridPositionOfIndex(int index)
Definition Fragment.cs:81
void SetColor(int index, Vector4 color)
Definition Fragment.cs:97
Vector2 GetCanvasPositionOfIndex(int index)
Definition Fragment.cs:75
static double Sin(double a)
static byte Max(byte val1, byte val2)
Definition Math.cs:738
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition Vector4.cs:277

References Terraria.GameContent.RGB.DukeFishronShader._primaryColor, Terraria.GameContent.RGB.DukeFishronShader._secondaryColor, ReLogic.Peripherals.RGB.Fragment.Count, ReLogic.Peripherals.RGB.Fragment.GetCanvasPositionOfIndex(), Terraria.GameContent.RGB.NoiseHelper.GetDynamicNoise(), ReLogic.Peripherals.RGB.Fragment.GetGridPositionOfIndex(), Microsoft.Xna.Framework.Vector4.Lerp(), System.Math.Max(), ReLogic.Peripherals.RGB.Fragment.SetColor(), System.Math.Sin(), Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Point.Y.