Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Graphics.TileBatch Member List

This is the complete list of members for Terraria.Graphics.TileBatch, including all inherited members.

_fallbackIndexDataTerraria.Graphics.TileBatchprivate
_graphicsDeviceTerraria.Graphics.TileBatchprivate
_indexBufferTerraria.Graphics.TileBatchprivate
_nullRectangleTerraria.Graphics.TileBatchprivatestatic
_queuedSpriteCountTerraria.Graphics.TileBatchprivate
_spriteBatchTerraria.Graphics.TileBatchprivate
_spriteDataQueueTerraria.Graphics.TileBatchprivate
_spriteTexturesTerraria.Graphics.TileBatchprivate
_vector2ZeroTerraria.Graphics.TileBatchprivatestatic
_vertexBufferTerraria.Graphics.TileBatchprivate
_vertexBufferPositionTerraria.Graphics.TileBatchprivate
_verticesTerraria.Graphics.TileBatchprivate
Allocate()Terraria.Graphics.TileBatchinlineprivate
Begin(RasterizerState rasterizer, Matrix transformation)Terraria.Graphics.TileBatchinline
Begin()Terraria.Graphics.TileBatchinline
CORNER_OFFSET_XTerraria.Graphics.TileBatchprivatestatic
CORNER_OFFSET_YTerraria.Graphics.TileBatchprivatestatic
CreateIndexData()Terraria.Graphics.TileBatchinlineprivatestatic
Dispose()Terraria.Graphics.TileBatchinline
Draw(Texture2D texture, Vector2 position, VertexColors colors)Terraria.Graphics.TileBatchinline
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, float scale, SpriteEffects effects)Terraria.Graphics.TileBatchinline
Draw(Texture2D texture, Vector4 destination, VertexColors colors)Terraria.Graphics.TileBatchinline
Draw(Texture2D texture, Vector2 position, VertexColors colors, Vector2 scale)Terraria.Graphics.TileBatchinline
Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors)Terraria.Graphics.TileBatchinline
Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, SpriteEffects effects, float rotation)Terraria.Graphics.TileBatchinline
Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, VertexColors colors)Terraria.Graphics.TileBatchinline
End()Terraria.Graphics.TileBatchinline
Flush()Terraria.Graphics.TileBatchinlineprivate
FlushRenderState()Terraria.Graphics.TileBatchinlineprivate
InternalDraw(Texture2D texture, ref Vector4 destination, bool scaleDestination, ref Rectangle? sourceRectangle, ref VertexColors colors, ref Vector2 origin, SpriteEffects effects, float rotation)Terraria.Graphics.TileBatchinlineprivate
RenderBatch(Texture2D texture, SpriteData[] sprites, int offset, int count)Terraria.Graphics.TileBatchinlineprivate
TileBatch(GraphicsDevice graphicsDevice)Terraria.Graphics.TileBatchinline