Terraria v1.4.4.9
Terraria source code documentation
|
This is the complete list of members for Terraria.Graphics.TileBatch, including all inherited members.
_fallbackIndexData | Terraria.Graphics.TileBatch | private |
_graphicsDevice | Terraria.Graphics.TileBatch | private |
_indexBuffer | Terraria.Graphics.TileBatch | private |
_nullRectangle | Terraria.Graphics.TileBatch | privatestatic |
_queuedSpriteCount | Terraria.Graphics.TileBatch | private |
_spriteBatch | Terraria.Graphics.TileBatch | private |
_spriteDataQueue | Terraria.Graphics.TileBatch | private |
_spriteTextures | Terraria.Graphics.TileBatch | private |
_vector2Zero | Terraria.Graphics.TileBatch | privatestatic |
_vertexBuffer | Terraria.Graphics.TileBatch | private |
_vertexBufferPosition | Terraria.Graphics.TileBatch | private |
_vertices | Terraria.Graphics.TileBatch | private |
Allocate() | Terraria.Graphics.TileBatch | inlineprivate |
Begin(RasterizerState rasterizer, Matrix transformation) | Terraria.Graphics.TileBatch | inline |
Begin() | Terraria.Graphics.TileBatch | inline |
CORNER_OFFSET_X | Terraria.Graphics.TileBatch | privatestatic |
CORNER_OFFSET_Y | Terraria.Graphics.TileBatch | privatestatic |
CreateIndexData() | Terraria.Graphics.TileBatch | inlineprivatestatic |
Dispose() | Terraria.Graphics.TileBatch | inline |
Draw(Texture2D texture, Vector2 position, VertexColors colors) | Terraria.Graphics.TileBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, float scale, SpriteEffects effects) | Terraria.Graphics.TileBatch | inline |
Draw(Texture2D texture, Vector4 destination, VertexColors colors) | Terraria.Graphics.TileBatch | inline |
Draw(Texture2D texture, Vector2 position, VertexColors colors, Vector2 scale) | Terraria.Graphics.TileBatch | inline |
Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors) | Terraria.Graphics.TileBatch | inline |
Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, SpriteEffects effects, float rotation) | Terraria.Graphics.TileBatch | inline |
Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, VertexColors colors) | Terraria.Graphics.TileBatch | inline |
End() | Terraria.Graphics.TileBatch | inline |
Flush() | Terraria.Graphics.TileBatch | inlineprivate |
FlushRenderState() | Terraria.Graphics.TileBatch | inlineprivate |
InternalDraw(Texture2D texture, ref Vector4 destination, bool scaleDestination, ref Rectangle? sourceRectangle, ref VertexColors colors, ref Vector2 origin, SpriteEffects effects, float rotation) | Terraria.Graphics.TileBatch | inlineprivate |
RenderBatch(Texture2D texture, SpriteData[] sprites, int offset, int count) | Terraria.Graphics.TileBatch | inlineprivate |
TileBatch(GraphicsDevice graphicsDevice) | Terraria.Graphics.TileBatch | inline |