Terraria v1.4.4.9
Terraria source code documentation
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◆ Draw() [5/7]

void Terraria.Graphics.TileBatch.Draw ( Texture2D texture,
Vector4 destination,
Rectangle? sourceRectangle,
VertexColors colors )
inline

Definition at line 162 of file TileBatch.cs.

163 {
164 InternalDraw(texture, ref destination, scaleDestination: false, ref sourceRectangle, ref colors, ref _vector2Zero, SpriteEffects.None, 0f);
165 }
unsafe void InternalDraw(Texture2D texture, ref Vector4 destination, bool scaleDestination, ref Rectangle? sourceRectangle, ref VertexColors colors, ref Vector2 origin, SpriteEffects effects, float rotation)
Definition TileBatch.cs:197
static Vector2 _vector2Zero
Definition TileBatch.cs:38

References Terraria.Graphics.TileBatch._vector2Zero, System.destination, and Terraria.Graphics.TileBatch.InternalDraw().