Terraria v1.4.4.9
Terraria source code documentation
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◆ Draw() [2/7]

void Terraria.Graphics.TileBatch.Draw ( Texture2D texture,
Vector2 position,
Rectangle? sourceRectangle,
VertexColors colors,
Vector2 origin,
float scale,
SpriteEffects effects )
inline

Definition at line 137 of file TileBatch.cs.

138 {
139 Vector4 destination = default(Vector4);
140 destination.X = position.X;
141 destination.Y = position.Y;
142 destination.Z = scale;
143 destination.W = scale;
144 InternalDraw(texture, ref destination, scaleDestination: true, ref sourceRectangle, ref colors, ref origin, effects, 0f);
145 }
unsafe void InternalDraw(Texture2D texture, ref Vector4 destination, bool scaleDestination, ref Rectangle? sourceRectangle, ref VertexColors colors, ref Vector2 origin, SpriteEffects effects, float rotation)
Definition TileBatch.cs:197

References System.destination, Terraria.Graphics.TileBatch.InternalDraw(), Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.