Terraria v1.4.4.9
Terraria source code documentation
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◆ FlushRenderState()

void Terraria.Graphics.TileBatch.FlushRenderState ( )
inlineprivate

Definition at line 95 of file TileBatch.cs.

96 {
97 Allocate();
99 _graphicsDevice.Indices = _indexBuffer;
101 }
unsafe void SetVertexBuffer(VertexBuffer vertexBuffer, int vertexOffset)
static readonly SamplerState PointClamp
DynamicVertexBuffer _vertexBuffer
Definition TileBatch.cs:42
DynamicIndexBuffer _indexBuffer
Definition TileBatch.cs:44
GraphicsDevice _graphicsDevice
Definition TileBatch.cs:28

References Terraria.Graphics.TileBatch._graphicsDevice, Terraria.Graphics.TileBatch._indexBuffer, Terraria.Graphics.TileBatch._vertexBuffer, Terraria.Graphics.TileBatch.Allocate(), Microsoft.Xna.Framework.Graphics.SamplerState.PointClamp, Microsoft.Xna.Framework.Graphics.GraphicsDevice.SamplerStates, and Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetVertexBuffer().

Referenced by Terraria.Graphics.TileBatch.End().