static Asset< Texture2D >[] NpcHeadBoss
static void DrawFancyBar(SpriteBatch spriteBatch, float lifeAmount, float lifeMax, Texture2D barIconTexture, Rectangle barIconFrame)
void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch)
bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info)
bool TryFindingAnotherPirateShipPiece(ref BigProgressBarInfo info)
void SetLife(float current, float max)