45 for (
int i = 0; i < array.Length; i++)
69 pressurePlateBounds.X = point.X * 16;
83 pressurePlateBounds.X = point2.X * 16;
119 value[player] =
true;
136 value[player] =
false;
138 for (
int i = 0; i < value.Length; i++)
160 Wiring.blockPlayerTeleportationForOneIteration =
true;
bool ICollection< KeyValuePair< TKey, TValue > >. Contains(KeyValuePair< TKey, TValue > keyValuePair)
static List< Point > GetTilesIn(Vector2 TopLeft, Vector2 BottomRight)
static void ResetPlayer(int player)
static void PokeLocation(Point location)
static void MoveAwayFrom(Point location, int player)
static Dictionary< Point, bool[]> PressurePlatesPressed
static Rectangle pressurePlateBounds
static object EntityCreationLock
static Vector2[] PlayerLastPosition
static bool NeedsFirstUpdate
static void UpdatePlayerPosition(Player player)
static void UpdatePlatePosition(Point location, int player, bool onIt)
static void MoveInto(Point location, int player)
static void DestroyPlate(Point location)
static void SendData(int msgType, int remoteClient=-1, int ignoreClient=-1, NetworkText text=null, int number=0, float number2=0f, float number3=0f, float number4=0f, int number5=0, int number6=0, int number7=0)
static void HitSwitch(int i, int j)