Terraria v1.4.4.9
Terraria source code documentation
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System.Buffers.ReadOnlySequence< T > Member List

This is the complete list of members for System.Buffers.ReadOnlySequence< T >, including all inherited members.

_endIntegerSystem.Buffers.ReadOnlySequence< T >private
_endObjectSystem.Buffers.ReadOnlySequence< T >private
_startIntegerSystem.Buffers.ReadOnlySequence< T >private
_startObjectSystem.Buffers.ReadOnlySequence< T >private
ArrayToSequenceEnd(int endIndex)System.Buffers.ReadOnlySequence< T >inlinestatic
BoundsCheck(in SequencePosition position, bool positionIsNotNull)System.Buffers.ReadOnlySequence< T >inlineprivate
BoundsCheck(uint sliceStartIndex, object sliceStartObject, uint sliceEndIndex, object sliceEndObject)System.Buffers.ReadOnlySequence< T >inlineprivate
EmptySystem.Buffers.ReadOnlySequence< T >static
EndSystem.Buffers.ReadOnlySequence< T >
FirstSystem.Buffers.ReadOnlySequence< T >
FirstSpanSystem.Buffers.ReadOnlySequence< T >
GetEndPosition(ReadOnlySequenceSegment< T > startSegment, object startObject, int startIndex, object endObject, int endIndex, long length)System.Buffers.ReadOnlySequence< T >inlineprivatestatic
GetEnumerator()System.Buffers.ReadOnlySequence< T >inline
GetFirstBuffer()System.Buffers.ReadOnlySequence< T >inlineprivate
GetFirstBufferSlow(object startObject, bool isMultiSegment)System.Buffers.ReadOnlySequence< T >inlineprivate
GetFirstSpan()System.Buffers.ReadOnlySequence< T >inlineprivate
GetFirstSpan(out ReadOnlySpan< T > first, out SequencePosition next)System.Buffers.ReadOnlySequence< T >inlinepackage
GetFirstSpanSlow(object startObject, bool isMultiSegment)System.Buffers.ReadOnlySequence< T >inlineprivate
GetFirstSpanSlow(object startObject, int startIndex, int endIndex, bool hasMultipleSegments)System.Buffers.ReadOnlySequence< T >inlineprivatestatic
GetIndex(int Integer)System.Buffers.ReadOnlySequence< T >inlineprivatestatic
GetLength()System.Buffers.ReadOnlySequence< T >inlineprivate
GetOffset(SequencePosition position)System.Buffers.ReadOnlySequence< T >inline
GetPosition(long offset)System.Buffers.ReadOnlySequence< T >inline
GetPosition(long offset, SequencePosition origin)System.Buffers.ReadOnlySequence< T >inline
GetSequenceType()System.Buffers.ReadOnlySequence< T >inlineprivate
InRange(uint value, uint start, uint end)System.Buffers.ReadOnlySequence< T >inlineprivatestatic
InRange(ulong value, ulong start, ulong end)System.Buffers.ReadOnlySequence< T >inlineprivatestatic
IsEmptySystem.Buffers.ReadOnlySequence< T >
IsSingleSegmentSystem.Buffers.ReadOnlySequence< T >
LengthSystem.Buffers.ReadOnlySequence< T >
MemoryManagerToSequenceStart(int startIndex)System.Buffers.ReadOnlySequence< T >inlinestatic
ReadOnlySequence(object startSegment, int startIndexAndFlags, object endSegment, int endIndexAndFlags)System.Buffers.ReadOnlySequence< T >inlineprivate
ReadOnlySequence(ReadOnlySequenceSegment< T > startSegment, int startIndex, ReadOnlySequenceSegment< T > endSegment, int endIndex)System.Buffers.ReadOnlySequence< T >inline
ReadOnlySequence(T[] array)System.Buffers.ReadOnlySequence< T >inline
ReadOnlySequence(T[] array, int start, int length)System.Buffers.ReadOnlySequence< T >inline
ReadOnlySequence(ReadOnlyMemory< T > memory)System.Buffers.ReadOnlySequence< T >inline
Seek(long offset, System.ExceptionArgument exceptionArgument=System.ExceptionArgument.offset)System.Buffers.ReadOnlySequence< T >inlinepackage
Seek(in SequencePosition start, long offset)System.Buffers.ReadOnlySequence< T >inlineprivate
SeekMultiSegment(ReadOnlySequenceSegment< T > currentSegment, object endObject, int endIndex, long offset, System.ExceptionArgument argument)System.Buffers.ReadOnlySequence< T >inlineprivatestatic
Slice(long start, long length)System.Buffers.ReadOnlySequence< T >inline
Slice(long start, SequencePosition end)System.Buffers.ReadOnlySequence< T >inline
Slice(SequencePosition start, long length)System.Buffers.ReadOnlySequence< T >inline
Slice(int start, int length)System.Buffers.ReadOnlySequence< T >inline
Slice(int start, SequencePosition end)System.Buffers.ReadOnlySequence< T >inline
Slice(SequencePosition start, int length)System.Buffers.ReadOnlySequence< T >inline
Slice(SequencePosition start, SequencePosition end)System.Buffers.ReadOnlySequence< T >inline
Slice(SequencePosition start)System.Buffers.ReadOnlySequence< T >inline
Slice(long start)System.Buffers.ReadOnlySequence< T >inline
SliceImpl(in SequencePosition start, in SequencePosition end)System.Buffers.ReadOnlySequence< T >inlineprivate
SliceImpl(in SequencePosition start)System.Buffers.ReadOnlySequence< T >inlineprivate
StartSystem.Buffers.ReadOnlySequence< T >
StringToSequenceEnd(int endIndex)System.Buffers.ReadOnlySequence< T >inlinestatic
StringToSequenceStart(int startIndex)System.Buffers.ReadOnlySequence< T >inlinestatic
ToString()System.Buffers.ReadOnlySequence< T >inline
TryGet(ref SequencePosition position, out ReadOnlyMemory< T > memory, bool advance=true)System.Buffers.ReadOnlySequence< T >inline
TryGetArray(out ArraySegment< T > segment)System.Buffers.ReadOnlySequence< T >inlinepackage
TryGetBuffer(in SequencePosition position, out ReadOnlyMemory< T > memory, out SequencePosition next)System.Buffers.ReadOnlySequence< T >inlinepackage
TryGetReadOnlySequenceSegment([NotNullWhen(true)] out ReadOnlySequenceSegment< T > startSegment, out int startIndex, [NotNullWhen(true)] out ReadOnlySequenceSegment< T > endSegment, out int endIndex)System.Buffers.ReadOnlySequence< T >inlinepackage
TryGetString([NotNullWhen(true)] out string text, out int start, out int length)System.Buffers.ReadOnlySequence< T >inlinepackage