Terraria v1.4.4.9
Terraria source code documentation
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◆ Slice() [9/9]

Definition at line 376 of file ReadOnlySequence.cs.

377 {
378 BoundsCheck((uint)start.GetInteger(), start.GetObject(), (uint)end.GetInteger(), end.GetObject());
379 return SliceImpl(in start, in end);
380 }
ReadOnlySequence< T > SliceImpl(in SequencePosition start, in SequencePosition end)
void BoundsCheck(in SequencePosition position, bool positionIsNotNull)

References System.Buffers.ReadOnlySequence< T >.BoundsCheck(), System.SequencePosition.GetInteger(), System.SequencePosition.GetObject(), System.Buffers.ReadOnlySequence< T >.SliceImpl(), and System.start.