Terraria v1.4.4.9
Terraria source code documentation
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◆ Slice() [6/9]

Definition at line 383 of file ReadOnlySequence.cs.

384 {
385 bool flag = start.GetObject() != null;
386 BoundsCheck(in start, flag);
387 SequencePosition start2 = (flag ? start : Start);
388 return SliceImpl(in start2);
389 }
ReadOnlySequence< T > SliceImpl(in SequencePosition start, in SequencePosition end)
void BoundsCheck(in SequencePosition position, bool positionIsNotNull)

References System.Buffers.ReadOnlySequence< T >.BoundsCheck(), System.Buffers.ReadOnlySequence< T >.SliceImpl(), System.Buffers.ReadOnlySequence< T >.Start, and System.start.