Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 51 of file ReadOnlySequence.cs.
Referenced by System.Buffers.ReadOnlySequence< T >.ReadOnlySequence(), System.Buffers.ReadOnlySequence< T >.ReadOnlySequence(), System.Buffers.ReadOnlySequence< T >.ReadOnlySequence(), System.Buffers.ReadOnlySequence< T >.ReadOnlySequence(), System.Buffers.ReadOnlySequence< T >.ReadOnlySequence(), System.Buffers.ReadOnlySequence< T >.BoundsCheck(), System.Buffers.ReadOnlySequence< T >.BoundsCheck(), System.Buffers.ReadOnlySequence< T >.GetFirstBuffer(), System.Buffers.ReadOnlySequence< T >.GetFirstSpan(), System.Buffers.ReadOnlySequence< T >.GetFirstSpan(), System.Buffers.ReadOnlySequence< T >.GetLength(), System.Buffers.ReadOnlySequence< T >.GetOffset(), System.Buffers.ReadOnlySequence< T >.Seek(), System.Buffers.ReadOnlySequence< T >.Seek(), System.Buffers.ReadOnlySequence< T >.Slice(), System.Buffers.ReadOnlySequence< T >.Slice(), System.Buffers.ReadOnlySequence< T >.Slice(), System.Buffers.ReadOnlySequence< T >.SliceImpl(), System.Buffers.ReadOnlySequence< T >.TryGetBuffer(), and System.Buffers.ReadOnlySequence< T >.TryGetReadOnlySequenceSegment().